The game is already struggling to hit the $1 million goal that was set for it, and has only raised $300,000 so far.
The aliens: fireteam elite offline mode is a game that has already struggled to maintain an audience. It seems like the game will continue to struggle in the future, but you probably guessed that.
You’d be excused for forgetting about Aliens Fireteam Elite, so here’s a refresher: It’s an Aliens franchise title developed by former Cryptic devs at Cold Iron Studios that started out as an MMOFPS but was downgraded to a squad-centric co-op third-person shooter as the studio was bought and sold repeatedly until it was acquired by Daybreak, a sale that EG7, Daybreak, and Cold Iron never acknowledged, but that’s a separate issue from our topic today.
In any case, Kotaku observed that Aliens’ popularity on Steam has been plummeting. When it was debuted in August, it had a high player count of just under 16,000 individuals, but that number has since dropped to 3,849 in the past month. When Kotaku wrote the article, there were 792 players online, but Steamcharts showed an average of 1200 players in the previous month, down from 10,000. Those percentage reductions aren’t unheard of for an online game, especially one that still charges $40 to play. However, they aren’t perfect, and they don’t promise well for future development, which is a pity given the game’s positive Steam ratings. In reality, the most of the unfavorable reviews focus on the lack of players, quickplay problems, and the need to play with AI.
Despite this, we’ve had a chance to play the game thanks to MOP’s own Stream Team, and it’s not half terrible. However, as we all know, quality isn’t always a factor in popularity, and as Kotaku points out, the game’s remaining players seem to have bolted for Back 4 Blood.
Aliens Fireteam Elite is already struggling, but you probably guessed that. The game has been out for a while now and people are still playing it. Reference: aliens fireteam elite update today.
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